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TC1: Pub 59 notes Chrissay Zeeman 07 Jul 2009

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PostPosted: Wed Jul 08, 2009 12:50 pm Post subject: TC1: Pub 59 notes Chrissay Zeeman 07 Jul 2009 Reply with quote


TC1: Pub 59 notes
Chrissay Zeeman
07 Jul 2009


Bug Fixes

Fixed the missing effects from Lightning Arrow special attack
Players will receive an error message when trying to create multiple gates at one location
Ferrets will now spawn in the Felucca Prism of Light healer room
Exceptional crafted food will now display the maker’s mark
Camp fires will no longer block house placement
Fixed an issue with the Crystalline Ring removing 20 modified skill points
Criminals are unable to stable their pets
Criminals will now get an error message when trying to open bank boxes
Issue with vendor penalty was fixed, should vanish after 25 hours and/or removed by the owner
Thomas O’Neerlan has been leashed to his spawn area so he won’t run off
The purchase message when buying a repair service contract deed has been fixed
Passage from Trinsic to Delucia has been fixed
Murderers can now use the Help/Stuck feature
Pets will no longer disappear if standing in a house that decays
Fixed the ability to repair the following: Earrings, Arcane boots, Elven boots, bracelets, necklaces and talismans
Fixed an issue with the Norton the Fisher Quest

Champ Spawns and Ghost Cam Fixes

Altar will no longer remain stuck when boss despawns or disappears instead of being killed
Players can no longer log out without repercussions in Champ Spawn regions
Players that log out in a champ spawn region will get teleported to a shrine
If a player logs out in a champ spawn area all the non equipped “cursed” items on them will drop to the ground
This will only affect players who log out beyond the 10 minute grace period; accidental disconnections will not be punished
Ghosts without corpses cannot enter Champ Spawn regions or log in to them
Ghosts without corpses will be automatically exorcised periodically



Key Plot Lines:

Distracting Decisions

The Shadowlords mislead the people of Britannia to fight monsters and hunt treasure in Tokuno while they comb the world for their sought after Artifact. The monsters have the treasure, of course, because the Shadowlords are providing the distraction.

Strangers Bearing Gifts
Grey robed strangers appear at Empath Abbey, the Lycaeum, and Serpent’s Hold called “Seers.” Unlike the event manager versions, these NPCs foretell the future, and offer players a way to convert the Cloaks of Corruption into the Cloaks of Life, Death, or Power.
Cloaks of Command also become available in faction strongholds

Manifestations
Manifestations of the Shadowlords appear in Tokuno, searching for the Artifact after exhausting the other facets. They spawn at halfday intervals in three locations. Once dead, they drop Cloaks of Corruption to the top three attackers, and give ToT minor artifacts to all.

Dawn of Hope

Dawn returns to the land, vowing to save Britannia
Cloaks of Silence will be available from the EMs

Armageddon
The location of the Artifact is revealed. The Crimson Dragons are prepared for a great battle with the Platinums for dominion over Britannia, as the Shadowlords make their move. The outcome of this fight (which the players can assist in) will determine if the Chaos aligned factions (Shadowlords, Minax) receive benefits after the event arc, or whether Order does. This battle is the prelude to the finale.
The final battle with the Shadowlords. Rewards include three “Shards of the Gem of Immortality” (one per Shadowlord), and major artifacts.

Rewards:
Treasures of Tokuno, Minor Artifacts

Major Doom Artifacts

Cloak of Life
HP Bonus: 2
HP Regen: 1

Cloak of Death
HCI: 1
DCI: 1
SDI: 1

Cloak of Power
Str Bonus: 1
Dex Bonus: 1
Int Bonus: 1

Cloak of Silence
Stealth: +10

Cloak of Command
Faction item, no rank requirement
Can only be used in Felucca
Can be used once a day to summon a faction monster
Minax: Ogre Lord
CoM: Wisp
TB: Silver Serpent
SL: Daemon
Summoned monster will last for one hour
Displays lifetime remaining on item properties
Cloak must be worn in order to be used
Summoned monsters act the same as monsters/animals from the "Summon Creatures" command with the following details:
Requires one control slot
Cannot friend/unfriend or transfer
Summoning requires the same base requirements as the "Summon Creatures" spell (mana/skill, chance of success), but doesn't consume reagents
The Ogre Lord's summoned version, however, is *much* weaker than its wild counterpart

“Shard of the Gem of Immortality”
An exceptionally rare item that responds to the user’s karma to play upon the fate in the worlds within
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Davaran Skyfire
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PostPosted: Wed Jul 08, 2009 1:59 pm Post subject: Reply with quote

*wets himself*
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Jeren Yendorin
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PostPosted: Thu Jul 09, 2009 12:49 am Post subject: Reply with quote

With these additions I can totally see anybody being revoked the right to play UO sticking remote controls up there...discluding only my self from that list, but ensuring Kain is the first I would see on that list.
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Molly
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Location: The ARPC Boards or Sanctus, Luna, Malas (VA USA)

PostPosted: Thu Jul 09, 2009 1:26 am Post subject: Reply with quote

Drool
_________________
Grand Duchess Molly Kaldhel
Oracle of Truth
The House Gauntlet
Sanctus, Luna, Malas
https://www.youtube.com/watch?v=xXoGDbJ5nLU
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