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Publish 51 Changes

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Halister Marner
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Joined: 05 Oct 2006
Posts: 2217

PostPosted: Tue Mar 25, 2008 3:25 pm Post subject: Publish 51 Changes Reply with quote

Publish 51, barring any unforeseen circumstances should be published to Atlantic on Thursday or Friday, the change list is below:

Fixed a NPC Grammar Error

Greater Dragons now drop scales and leather when skinned

Properties on the ML recipe bows should now stack correctly with runic, exceptional and material bonuses

Fixed an additional bug that caused properties to be dropped on some ML weapons

Body sculptors and hairdressers should no longer wander too far away

Recipe bows that previously had a 0% exceptional chance now have a 5% exceptional chance (In order to allow for an exceptional chance greater than 0 at GM skill, the success rate and minimum fletching skill have been adjusted. Success rate is now 50% at GM (was 40%.) Min Fletching is now 70 (was 75%.))

Ships will no longer catch fire around the island of Magincia

Leather and elf armor will no longer lose properties when runic-crafted or spawned as magic loot

NPC animated corpses should now deal damage and take damage in the Trammel ruleset.

Players should now be able to complete the summon fiend quest chain.

All bunnies will spawn in their normal colors again

Pet summoning ball changes:
# Pet summoning balls unhide the summoner when attempting to summon their pet. Pet summoning balls have a disruptable casting animation like other spells Pet summoning balls have a reuse delay of 15 seconds.

Pet AI changes:
# Guard: The pet should guard as it does currently.
# Follow: The pet should follow. It will not attack anything, even if it is attacked.
# Come: The pet should come. It will not attack anything, even if it is attacked. (If the pet cannot pathfind to its owner, it will not become passive.)
# Kill/Attack: The pet will attack its target as it does currently.
# Stop: The pet will stop attacking. It will not attack anything, even if it is attacked, and may wander.
# Stay: The pet will stay where it is currently, and will not attack anything, even if it is attacked.

Fixed an issue where Talismans were occasionally spawning without any properties

Players can no longer place insured items on a player-run vendor. (Existing insured items on vendors will not be affected.)

Quest items will now untoggle if the player dies while carrying them

Players will now receive a 'You have too many pets guarding you' system message if they already have more than 5 pets guarding them. (Note: pets in the stable that have been commanded to guard may count towards this limit.)

Each pet that is guarding a player will have a "Guarding" note on mouseover.

Fixed issues with the list of guarding pets not being maintained correctly

Provoking onto a creature will no longer cause those in combat with that creature to stop fighting

The Darkwood Armor set bonus now has 100 Luck instead of Night Sight

Acid Proof Rope will no longer remove a spell from a spellbook when crafted

The "Bless" spell icon will no longer incorrectly disappear if the player logs out

Regina in Castle British now lets you know if you are on the wrong stage of the quest rather than just saying you are too busy

Fixed system message upon creating an alliance to correctly show the alliance name

Exceptional crafted chocolate will have the maker's mark attached correctly

Salvage bags will no longer recycle Age of Shadows gift clothing
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