The Sealing Of Doom
From Atlantic Roleplay Wiki
Title: The Sealing of Doom
Author: 'nGra Draga
Dungeons always have secrets, deep down in their cold depths, secrets sometimes not meant to be revealed, lest nature itself tremble. Doom has more secrets than most, and we shall seal it up.
Strange abominations are found within its walls that are not natural to this world, and indeed we feel Doom is not of this world, but perhaps of the Underworld. Death rules this dungeon, and it is aptly named, for the Ferryman tirelessly provides passage to certain Doom across the river. Great power, Evil power lurks there, and there are rumors of dark altars there that summon
Beasts of terrible Power. To even cross the River you must give a "gift" of a Golden Skull to old Chyloth, they say, a gory practice indeed and not one we wish to continue. Some argue against us and say there is a gift to be had, even from Death.. that death is a part of life and necessary to the understanding of it, but these lunatics will not stop us from closing the portal.
Even now our mages have begun to weave the spells that will close off the gates to this land, and rid us forever of the foul air that seeps out of the dungeon, sickening the townsfolk and rotting their mind. Some in Umbra have even begun TRYING to understand Death, calling themselves Necromancers. We have asked all of the citizens of the countryside and the untainted town of Luna to flee with us before the moongates are slammed shut, but some linger, swearing they can survive alone. It will be their Doom. We want no part of this obsession with Death, whether there is a Blessing to it or not. Once the portals are sealed to Malas, those souls who stayed can remain there forever to face the fate they have chosen. I care not.