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Dealthagar
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PostPosted: Tue Jul 17, 2007 1:50 pm Post subject: Question Reply with quote

How is the new interface, playability wise?

I've been out and about, playing many different MMORPGS (including WoW, which I'm still playing) and one of my buddies from work told me he started playing UO again.

Things look good, but it's always been half RP/ half playability to me.
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Samon Triest
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PostPosted: Tue Jul 17, 2007 2:14 pm Post subject: Reply with quote

Dealthagar is my hero. Sir, come back, play UO, join MTC. We are awesome and always need rp'ers that rock.

As far as Kingdom Reborn...I have no idea. I still play 2D. Looks better in my opinion.

Much love!
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Dealthagar
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PostPosted: Tue Jul 17, 2007 2:52 pm Post subject: Reply with quote

Has MTC gone evil again? That would be awesome!
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The Three Truths of Singularity

Do something to the best of your abilty or don't do it at all
Feel to the fullest of your ability, cutting yourself off from your emotions leads to spiritual death
Control your being, your existance, your destiny.

www.adriandrake.com
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Galathan
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PostPosted: Tue Jul 17, 2007 3:15 pm Post subject: Reply with quote

My personal opinion on KR: The graphics are great but the interface needs work. The first time I tried it out it too me like 3 minutes to equip my sword and fend off a mongbat that was biting my kneecap. I don't like the feel of it so far but I do love the look of it. Once they work out the kinks in the interface and reduce the overall slowness of it then it will rock pretty good, I think.
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Isk
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PostPosted: Tue Jul 17, 2007 4:22 pm Post subject: Reply with quote

It takes forever to get off and on a horse. As far as Im aware there are serious issues with single click and double click actions as most of the time they dont work.

Everything looks big. Graphics are nice.
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Cat Lyxen
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PostPosted: Tue Jul 17, 2007 4:42 pm Post subject: hehehe Reply with quote

Yeah single and double click issues...I cant get my door open to get out of my house and I cant click on my toon to use leave house. IM A PRISONER IN MY OWN HOUSE!!!

So I stay in 2D. Very Happy
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Elric Wiseheart
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PostPosted: Tue Jul 17, 2007 6:33 pm Post subject: Reply with quote

The KR client is pretty decent given you have a newer system. KR performance on all systems very greatly depending on the video card. KR is difficult if you try to run it like 2D via leaving the paperdoll and backpack open so you can switch gear. If you spend a bit of time to figure out the hotbars and macros changing weapons/armor is very easy and quick.

Chat system is a killer though. Hard to get used to and a pain to use quickly to talk for RP, guild, party, and alliance chats. Four seperate chat tabs sounds good for organization but really suck when in rp and managing the other chat tabs.

Party bars/system is beyond hope at the moment. Pet bars are not dependable. Life bars drug off of chars work most of the time but will break and not update or will drop all life off of them.

Hotbars work great. Very good for spells and macros but can get very complicated due to the three different target options.

I have not messed with all the targeting macros yet.

Graphics look great and has improved with the last pub/patch. Still many issues though. EA needs to sharpen up alot of the item and house graphics to give the crisp and clear look. Alot of things have a dull and drab look. Again this is directly tied to the video card and screen resolution. Jumping the screen res up to 1280x1024 fixed alot of the brightness and dull/drab looks.

The appearance of the UI has taken on that 'generic' look in an attempt to make it easier for other MMORPG players to move into UO and quickly get the hang of it. BLEH! Give us back the container gump graphics, open book graphics etc.

Many crash bugs still exist and vary widely across system specs.

Performance has improved with the last pub/patch but still varies alot across system specs. Also, KR was written to use the 1280x1024 resolution. Selecting a lower res will cause worse performance (from what I have seen on my system anyway).

Unfortunately, the single and double click issues are tied directly to the video card. Didnt notice a big difference in mounting/dismounting mounts.

Overall, KR is shaping up but has a long ways to go if EA expects all the playerbase to use it. (Just think, KR was in development for a year before we even got a beta to test out. Kind of scary.)

2D works, is the norm, and is so much easier to 'see' while playing and running around.

There are tons of things in UO. Come back, get involved. Try KR and see how it works on your system. Works decent, play it. If it doesnt let KR sit while EA works on it and play 2D.

All I can think of at the moment.
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Cear Dallben ZOG
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PostPosted: Tue Jul 17, 2007 8:46 pm Post subject: Reply with quote

as long as you rp with the cabal everything will be ok. even KR
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Jaedra
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PostPosted: Tue Jul 17, 2007 9:22 pm Post subject: Reply with quote

*waves to Dealthy* Hi Dealth!
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Sir Robert
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PostPosted: Wed Jul 18, 2007 1:29 am Post subject: Reply with quote

Chat is like a mixture between WOW and UO (if you use the legacy chat more), with the standard KR chat mode it's quite like WOW using the Prat addon.

In other words: To start to talk in guild chat you have to type /g then /s to go back to speak mode.
:blah still gives *blah*, though.

Mounting an ethy is very easy if you drag and drop the ethy statue in a hotbar and simply click on that. I personally have three "equip" macros: First one puts on my silver plate armor with somewhat good modifcations, the second one make me wear a copper guild color armor and the third dresses me in my guild colored cloth outfit.

Healing yourself is a pain. You first have to target yourself then use either the bandages or spell... Best is to simply keep you targeted and pull the hp bar from the enemy.

On my system (Intel Pentium D (3.4ghz); 1 Gig ram, GeForce 4 TI 4600) it runs quite well. I don't get too much lag.
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Elric Wiseheart
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PostPosted: Wed Jul 18, 2007 6:04 am Post subject: Reply with quote

Healing is very easy and efficient in KR. Drop your bandages or heal spell icon (mage, chiv, spirit) onto the hot bar. Right click on the icon on the hot bar. There are 3 target options:

Self: Automatically targets yourself. You will not get a target cursor so will not have to mess with trying to target yourself.

Current: will auto target the current targeted person or item.

Cursor: will always give you a targeting cursor to target yourself or whomever you want to target etc.

All spells etc put on hotbars have these three target options.
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Teh Glouris Lrod Kujabis
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PostPosted: Wed Jul 18, 2007 7:51 am Post subject: Reply with quote

The following screenshot might spread some light on why everyone thinks the new UI is copied from WoW.

What is good about WoW's UI is that you can customize it. Last time anyone tried to do that for UO, a patch came out that disabled the files that did the changes.

I think that the difference between 2D and KR is simply that 2D has ten years of patches and fixes behind it which KR does not. They should have just done a full out 3D client to replace the horrific Third Dawn 3D client. Some fans have already made full 3D clients... I believe I'll link one of the videos; while using these programs is against the ToS, watching videos of them is not. http://www.youtube.com/watch?v=R-T9XwmkVn4&mode=related&search=

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Ceinwyn ab'Arawn
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PostPosted: Wed Jul 18, 2007 4:14 pm Post subject: Reply with quote

It actually has quite a bit in common with Guildwars, as well. Hotkeys seem to be the norm when it comes to MMORPGs. NWN, GW, WOW, etc. UO is just taking steps to bring itself current. I love the idea of UO having hotkeys.

And it seems as though they are replacing UO assist. Almost if not all of the the things UOA does are fairly existent in KR. I heard UOA doesn't work in KR, but I haven't tried it to find out for sure.

It IS still in beta, though it's pretty much accessible by all. Some sort of ongoing beta. What I really look forward to is Stygian Abyss. They say you will definately need KR to move to the Stygian Abyss expansion.
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Wolfe
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PostPosted: Thu Jul 19, 2007 12:50 am Post subject: Reply with quote

Actually, it was announced as no longer beta, like... a month ago maybe.

It's definitely a work in progress though.

My computer can't run it smoothly enough for me to really investigate, but from when I played it a bit, I really enjoyed it. It made the game more immersive for me, actually. It's really promising.
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Teh Glouris Lrod Kujabis
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PostPosted: Thu Jul 19, 2007 8:18 am Post subject: Reply with quote

Ceinwyn ab'Arawn wrote:
They say you will definately need KR to move to the Stygian Abyss expansion.


Just like you needed Third Dawn to get to Ilshenar. I have a feeling they'll break down eventually. Maybe they will charge on and dump 2D completely, but I think they'll lose a lot of players that way.

This reminds me of NWN2 so badly; when it came out, it was rushed and had so many user-unfriendly aspects of it, and a lot of players are sticking to NWN1 (also, NWN2 brought a lot of "WoW kiddies" to the scene, which is completely detrimental to roleplay PWs). It does not have the 7 or so years of patches, refinement and player made content that NWN1 has. Granted, it has the POTENTIAL to surpass NWN1, but it needs time. However, for those that do not like it, they can stick to NWN1 until NWN2 is on par with their tastes.

So, KR and 2D seem to be following that. KR does not have the 10 years of patches 2D does, however the difference is that they want to kick 2D out from under the players and force KR on everyone.... Players do not have the option to stay on their preferred old client until the new one is good enough for them and/or has the features that they want (at all, or, working correctly).

So, eh... Dark times ahead for UO, clientwise. KR is not going to get good enough fast enough for the tastes of most players, and 2D is going to get kicked out (or they are going to cave and keep it for an extended time or indefinately, thus making the entire point of KR worthless (having only one client to cut down on the workload of their scripting team; patching 2 clients is almost literally double the work)). I give it two years until KR really shines.

Now, someone might say that UO is an MMO and NWN2 is not and that UO can patch and update and improve KR faster than Obsidian can patch and update and improve NWN2... I dare you to spend a work week in the community rep room on neverwinter IRC and listen to the obsidian community managers and designers sit in there and casually chat with the players about gameplay changes and things they want. Already they have done so much for the player content community to open up what they want (like increasing the bounds of certain spreadsheet (2da) files so that you can have more than 255 lines in it, or fixing the cooldown column of the feats file so that we can control how often some overpowered feats are used, let alone the number of crash fixes and annoying settings they've given us control over). I'd say that UO can patch many more things more often, but NWN2 has an insane amount of freedom of WHAT they work on, and take their time to fix things properly... So, its about even (or uneven, depending if you prefer quality over quantity as I do).
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