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EVERYONE please read - The ARPC land claims laws take effect
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Darrien Church
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PostPosted: Mon Dec 31, 2007 3:54 am Post subject: EVERYONE please read - The ARPC land claims laws take effect Reply with quote

As of Midnight December 31st 2007 the "Rules for warring and Land-Claims within the Atlantic Role-Players Community" takes effect.

After a lot of hard work by the Guild-Masters of the Atlantic Role-Play Community, the warring-rules, land-claims and conquest regulations and claim-maps for the ARPC now take full effect.

Special thanks to Sir Robert for a lot of hard-work rendering the maps of Trammel, Felucca and Malas (Tokuno and Ilshenar are in the works) as well as acting as our official up-dater.

I ask all members of the ARPC to familiarize themselves with the maps, and the regulations that now go with warring, as well as the conquest of land that the Guild-Masters have agreed upon and elected to put into place.

They can be found here:

ARPC Rules and Land Claims Project

This system adds an entire new-level to how we can RP within the ARPC community.


Any questions or concerns, feel free to contact your respective guild-masters or myself.

Have fun!

Wink

Trammel Map:

Trammel ARPC Map

Felucca:

Felucca ARPC Map

Malas:

Malas ARPC Map
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Cear Dallben ZOG
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PostPosted: Mon Dec 31, 2007 5:00 am Post subject: Reply with quote

Just so people know. Tho alot has changed, nothing had changed that should upset you. what was pretty much done over the last month was this. We as GMs maid the initial land claims perspective to our guilds. this is just what is at the moment and is subject to change as always. Other than that. You can roleplay with whoever you want. but if you RP with LNR done expect us to take it to heart. and we understand that war terms can always be changed and agreed on on a per GM to GM basis. lets try to make more RP out of this. Things are getting good
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Grignag
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PostPosted: Mon Dec 31, 2007 6:12 am Post subject: Reply with quote

Is there a place that states what the guild abbreviations stand for?

Orc is gone, so of course there is no worry over who takes Fel Yew, but I am sitting here and wondering "who the hell is CMC and where did they come from?"

And who is HTY, for that matter? Is there a place where these guilds (whomever they are) made these claims, and why they think they deserve them? Again, I only ask this because I have no clue who they are. I wasn't THAT much out of the loop back in the ol' days, and I am pretty sure CMC isn't Yew Town Council or the Yew Militia. Can't very well just GIVE the lands to them unless they follow your rules regarding land possession, unclaimed or not. Might have to log in on an orc just to bug them if that is the case.

Edit: A few more questions. Is that 10 characters per 4 territories, or 10 PLAYERS per 4 territories? If the latter, there should be a lot more unclaimed land. I don't think the community even has 100 players.

Second, why the territory cap? If someone has the power to push everyone out of the way, why stop them based on such a rule structure? It would make more sense to just allow normal political manuevering to take its course, right? No one wants D|O to be masters of the world (besides D|O, I suppose). If they keep making headway, then more and more guilds would band together against them.
If you really want such land restrictions perhaps pile some penalities on an empire that has more territories then its membership should allow. For example, say you need 5 players per 3 territories. If D|O has 15 players and 11 territories (and therefore 2 over its "cap") then the battles it has to fight to keep 2 of those territories or gain another, will have extra requirements from D|O. Or fewer requirements from the opposing army (assuming they are under their territory quota). These requirements can be anything from 1)Forced to start at an unfavorable position, 2) Does not know exactly when the enemy will attack (they are given a range of time, but only the attackers know when the battle starts), 3) Has to win 2/3/4 battles to conquer/defend but need only lose one battle to fail in their endevour, 4)etc...

Just a few ideas that don't limit ambition because of some sort of glass ceiling. I fully agree that someone can't just claim whatever they want just because they have 3-4 PvP masters. But might makes right in this world. The pen is only mightier than the sword, when it is used to make alliances.
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Lord Fong
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PostPosted: Mon Dec 31, 2007 11:10 am Post subject: Reply with quote

CMC is Sid's guild, I think he was crowned king of yew or some such buisness. HTY is Thrax's guild....I think.
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Cal Hurst
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PostPosted: Mon Dec 31, 2007 12:00 pm Post subject: Reply with quote

All of it looks good.... aside from the limit.

The limit can get touchy. People join and leave guilds every day. Why even bother putting a limit on it?

If D|O takes over all of Felucca, that's going to make a lot of people mad IC. So in order to force D|O to only claim what they can defend, the goodies would launch an attack on several places in Felucca, forcing D|O to split up their defenses.

That would probably cause much less of a headache. Otherwise we see this situation:

Guild A has 20 members and 8 territories. Through some unfortunate circumstance, 5 of them have to quit, leaving Guild A with 15 members. They are allowed 6 territories by these laws. Do they lose territories?

Don't brush this off. History of ARPC shows that this -WILL- eventually become a problem. Fix it now, and not later.
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Tia-Setri
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PostPosted: Mon Dec 31, 2007 12:18 pm Post subject: Reply with quote

HTY is the house of Thrax, RP wise he has had that area for a while. The list of Regency areas are posted as well, in our forum.
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Teh Glouris Lrod Kujabis
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PostPosted: Mon Dec 31, 2007 1:40 pm Post subject: Reply with quote

Ahhh, memories. ...I'll keep my ramblings to myself, so as not to provoke the wrath of the Happy Sunshine Nothing-Is-Wrong-Ever crew.

Very Happy
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Tay Thormear
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PostPosted: Mon Dec 31, 2007 3:28 pm Post subject: Reply with quote

Tia-Setri wrote:
HTY is the house of Thrax, RP wise he has had that area for a while. The list of Regency areas are posted as well, in our forum.


Didn't we scrap those land claims? Or is it only Brit that we agreed we'd recognize the Regency as controlling?
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Darrien Church
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PostPosted: Mon Dec 31, 2007 3:57 pm Post subject: Reply with quote

Vaen:

The cap applies to "at the time of attempted conquest", so if after a guild takes land they drop below the required number of players on scale they don't need to surrender it automatically.

Tia:

The Regency has not been ignored, they have been given space B-1, where their meetings are held and it has been declared un-claimable aka grandfathered. But as stated this is the ARPC land claims map.

Beo:

Thrax and his guild are members of the ARPC, hence why his claim appears on our map.
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Halister Marner
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PostPosted: Mon Dec 31, 2007 8:48 pm Post subject: Reply with quote

As for the cap, the lack of was the major failing of the TWP, the one per week claim rule was very short sighted. When MTC took over half the world, smaller guilds couldn't push past them, with only the Regency and Stormaven ever being able to have any success. Guilds that had alliances could stand a chance and mount an attack, although some guilds in the community now don't have alliances, or are apart of alliances that aren't very PvP heavy. It's a different landscape now with AoS and the overall PvP deficit between non-PvP'ers and PvP'ers due to items.

Eventually guilds dropped out since they couldn't participate in the claims due to being blocked in on all sides, or quit since they were upset they couldn't fight back. I'm not saying they were correct, since that was realistic, however it still caused the collapse of the entire program in the long run.

The goal is to make a sustainable program that will go on for more than a year, letting guilds gobble up territory will make this a very very short lived project and lends nothing to longevity.


The 70 members and 28 territories cap is there to represent how much territory a guild can own and maintain due to its membership. Having 100 territories and 20 members doesn't make sense as the territories would go consistently ungoverned and undefended.

So essentially the idea this time wasn't to make things a giant game of risk, but a fair land claims system suited to the RP community.

Since I was apart of the initial TWP's creation and participated throughout as a land and battle mediator on the TWP staff, I've had seven years to think over the flaws of how that system was run, the cap allows guilds to expand reasonably, but not to the point where roleplay and dissatisfaction begins to be affected.

However, there is a way around this limit, using diplomacy you can secure alliances and therefore use their land and claims to take more territory.

For example, if D|O and MTC allied with each other, they could both pool their significantly large numbers to claim much more land. Add in Zog or Umbra, and you could technically take all of Felucca. This would take a significantly large effort though - as taking over the known world should.

The diplomacy aspect still exists, however in a different form. We could have done other systems and rulesets, however we wanted to keep things as simple as possible, and not add in all the rarely-used rules and systems that the old TWP was nefarious for.
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Cal Hurst
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PostPosted: Mon Dec 31, 2007 10:35 pm Post subject: Reply with quote

Darrien Church wrote:
Vaen:

The cap applies to "at the time of attempted conquest", so if after a guild takes land they drop below the required number of players on scale they don't need to surrender it automatically.


Make note of that for safety's sake.
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Halister Marner
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PostPosted: Mon Dec 31, 2007 10:43 pm Post subject: Reply with quote

I agree, perhaps there should be an FAQ for land claims that addresses issues like that, so that they are clearer and answer the "What if?" scenarios that aren't defined in the rules.
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Greyskull
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PostPosted: Wed Jan 02, 2008 5:13 pm Post subject: Reply with quote

Cool, OPGs old lands fall in the border of SB4 and SB5 on the trammel map. Fight for my lands you fools!
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Molly
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PostPosted: Thu Jan 03, 2008 12:31 am Post subject: Reply with quote

Bring it on *grins at Greyskull* but that will mean you have to get in game and rp first! Laughing
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Walter
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PostPosted: Thu Jan 03, 2008 6:51 pm Post subject: Reply with quote

Grey if ya gimme those houses i'll fight for it! WooT ressurect Anubis and Commonwealth!
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