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Atlantic News Journeyman

Joined: 21 Nov 2004 Posts: 217
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Posted: Tue Oct 21, 2008 11:26 pm Post subject: Publish 56 |
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Publish 56
New Content
War of Shadows
- Factions cities will come under attack in Trammel by the forces of the Shadowlords
- Capturing a town sigil in Felucca allows the Trammel city to be invaded
- Sigil must be captured by Chaos (Shadowlords or Minax)
- Up to three towns can be invaded at a time
- Additional sigil captures will queue those cities for attack, but will not occur until another city’s invasion ends
- A city’s guard zones will disappear in Trammel when invaded, becoming a warzone
- All Felucca faction cities will have their guard zones will be removed, becoming warzones
- Affected cities for the invasion:
- Britain
- Skara Brae
- Magincia
- Minoc
- Moonglow
- Trinsic
- Vesper
- Yew
- Players logging into a town under invasion will be relocated to Jhelom
- Teleportation attempts into danger zones will be rerouted to Jhelom when possible
- Invading forces comprised of three types
- Shadowlord allied monsters (new alliances, beyond just daemons)
- Britain: Dragons
- Skara Brae: Elementals
- Magincia: Undead
- Minoc: Plague
- Moonglow: Void
- Trinsic: Orcs
- Vesper: Rogue Ophidians
- Yew: Daemons
- Army of Shadows (Humans and Elves)
- Ranking and promotion system similar to the Ophidian Invasion
- Four basic types
- Warrior
- Ranger
- Mage
- Healer
- Ranks
- Recruit
- Scout
- Corporal
- Lieutenant
- Captain
- General
- Corrupted townspeople
- Hatred
- NPCs aggressively attack players and other NPCs
- Falsehood
- NPCs attempt to steal from players
- Each NPC can only steal one item, normal theft checks apply
- Item is returned to the player if the NPC dies or is purified when the invasion ends (player must be in the city)
- Cowardice
- Invasion of a town ends when the sigil is recaptured by Order (TB or CoM), or the local invasion is completely defeated
- Loot
- All invasion monsters and army members drop faction silver
- 1 to 5 normally, up to 25 for special mobs like the Shadow Knight
- Silver is multiplied by rank within the army
- Rare bonuses possible
- All invasion monsters have at least double the normal loot
- Army members drop special weapons and spellbooks with properties based on their rank
- Army members drop exceptional loot at higher ranks
- Crimson Dragons introduced as allies to the Shadowlords, appear as the final stage in the invasion. Shares similar loot to “The Six,” such as Myxkion
- Platinum Dragons introduced as allies to Britannia, enemies of the Crimsons
- Both dragon races are intelligent, and cause all dragons to go wild in their presence
- Siege Perilous and Mugen will have all the content available, but will have the invasion proceed in Felucca
Factions
- Added new equippables and consumables
- Added a community collection chest inside each stronghold to collect silver, and give faction equippables and consumables as rewards
- Donated silver will be tied to the faction system at a later date
- Sigil corruption time dropped to 2 hours
- Faction Thieves will now receive 100 silver and 10 kill points for successfully capturing a town sigil
- Sigil must complete full circuit of corruption: from town pedestal, to stronghold, back to town pedestal
- Interruptions will not count against the original thief, as long as the original thief’s faction finishes the corruption process
- Thieves must be online to receive their reward
- Killing faction enemies inside warzones results in bonus kill-points and silver
Halloween
- New quest starting in the Yew Courthouse: talk to Jasper and read the book on the table
- Can be done completely in either Felucca or Trammel
- Every step required in the chain, skipping steps will keep you from completing the event
- Event can be done once per character
- Participating characters must be 15 days old (except for Test Center)
- Khaldun temporarily available in Trammel for the duration of the event
- Shadowfiends now perfom the life drain attack
- General increases to HP and stats for Khaldun creatures
- Slightly increased the spawn rate of Shadowfiends, Spectral Armors, and Zealots
- Note: Shadowfiends and Spectral Armor drop loot onto the ground instead of leaving a body
- Note: Players cannot resurrect inside Khaldun
- New Trick or Treating rewards
- GM Beggars also have a new reward
Old Magincia
- Three new quests to help heal the land by releasing the spirits trapped in Magincia’s ruins
- The quest giver is a mage near the Magincia moongate
- Quest rewards are three types of rubble, one for each quest (total of 12 pieces)
- Trees
- Broken furniture
- Building pieces
- Quests are non-repeatable
- Three types of ghosts now reside in Magincia
- Restless Souls
- Invulnerable, unmoving
- Notices player movements
- Can be released by using Spirit Speak nearby
- Forsaken Souls
- Constantly wanders the streets of Magincia
- Can be released by casting Exorcism nearby
- Corrupted Souls
- Red, aggressive
- Calls other Corrupted Souls nearby for help when attacking
- Can only be released by being killed
Fixes/Changes
Combat
- Disarm will no longer affect shields
- Hiryus will only use the dismount special attack on mounted players
- Killing Solens with a pet will properly remove friendship with the nes
- Ranged attacks on slimes will no longer cause acid damage to your weapon
- Successfully taming an aggressive animal will stop its attack
- Tamers can no longer aggro with their pets and stay hidden
- Mounts under the effect of Nerve Strike will not be able to be mounted
- Wandering healers will no longer attack players who drink a refresh potion
- Wraith Form will not lose pass-through ability when crossing server boundaries
Blessing/Insurance
- Blackrock of all sizes can now be insured
- Blessed items will remain blessed after being traded
- Public trash cans will no longer accept blessed items. This does not affect personal trash cans in your home.
Crafting
- Crafting with dull copper will no longer exceed the 255 durability cap
- Skullcaps can now be crafted with a higher durability than 12
Display Issues
- Granite will now display the color of the granite on mouse-over, rather than just saying “granite.”
- Guild tags can no longer be made to imitate Faction abbreviations (Min, CoM, TB, SL)
- Player crafted Parasitic Poison will display its name correctly, instead of “Deadly Poison”
- Pet summoning ball will no longer give an error message when crossing subserver boundaries
- Plants will no longer mystically say “I’m here” when they reach a specific stage of growth
- Savage paint effect will remain visible even after logging out and back in
- Quivers will no longer lose their color on server startup
Factions
- Faction members in the Hero/Evil system on Siege Perilous and Mugen will no longer be able to grief their teammates by causing them to lose kill-points when auto-defending
- Faction vendors from the losing faction will now disappear from a conquered city
- Non-faction players cannot block the entrances to the Shadowlord and Minax strongholds
- Shadowlord entrance area can no longer be teleported into, repels non-factioners
- Minax stronghold boundaries have been extended to the entire mountain pass, and the recruiting stone placed outside the mountain
- The bridge and outer entrance to the True Britannian stronghold can no longer be trapped
Housing/House-Addons
- Secured bags can no longer be dyed by anyone in a public house
- Spinning wheels will no longer be lost if re-deeded while in use
Resources
- Blank scrolls can be added to commodity deeds
- Empty bottles can now be added to commodity deeds
- Gargoyle pickaxe will now dig up copper ore
Spawning
- Healer added to Nujel’m
- Horde Minions summoned by Young players will decay properly
- Interred Grizzles will no longer spawn in Paroxysmus’s Lair
- NPCs in Heartwood will no longer spawn without clothes
- Orders of Minax will no longer spawn outside of players’ reach
Stacking
- New stackables:
- Granite
- Sand
- Dough/sweet dough
- Sushi platters
- Savage kin paint
- Pan of cookies
- Baked quiche
- Pristine dreadhorn
- Fixed:
- Lesser poison potions will now stack with player crafted lesser poison potions
Test Center
- Test Center welcome window reflects Publish 56
- New test center command: “give seeds”
- Gives the player a bag of fertile dirt and various seeds
Quests
- Abandoned quests should no longer cause the quest to fail in the player’s log
- Chance to get three new colors of seeds in the Naturalist quest for the Flowery Cactus: fire, white, and black
- Cooking quests will now accept all types of flour
- Escort NPCs will now properly handle following players onto boats
- Ocllo has been removed from the Escort Quest list
- This will not interfere with escort quests in New Haven
Vendors
- Instituted a new Vending Penalty for players who attempt to circumvent the daily vendor charge for their items
- Vending Penalty is the same as the daily charge for the item
- Penalty is applied if the item is removed by the owner before 24 hours has passed since it was added to the vendor
- Penalty is noted on the object as an item property
- If the item is added to a vendor again, the vending penalty is automatically deducted from that vendor’s account, or given back to the player if funds are insufficient
- There is a 30 minute grace period after adding an item to a vendor to prevent accidents: any item removed before 30 minutes passes will not have a vending penalty
- Once 24 hours pass, the item may be removed at any time by the owner without penalty. Re-adding it to the vendor starts the process over again, however
Misc
- A tamed sheep can only be shorn by the owner
- A tamed cow can only be milked by the owner
- All bows can now be used on archery buttes
- Animal Lore can now be used on morphed Imprisoned Dogs
- Begging will properly give the player gold when the message states they should have received some
- Books should now copy properly from one size (in pages) to another
- Casting a spell on an invalid location will no longer consume reagents or cause skillgain
- Cows will replenish their milk supply 24 hours after being exhausted
- Fire Beetles will no longer work as a forge when ghosts
- Fixed a macro to equip last weapon while meditating
- Full suits of Virtue Armor no longer lose Self Repair on server startup
- Gems from the Gem Cart can no longer be used to recharge a communication crystal
- Ghosts can no longer remove runes from runebooks
- Left-facing War Forks can now be sold to vendors
- Morphed forms will now check for the correct skill and skill amount
- Banking skill in a Soulstone will check your resultant skill level, and return you to normal if you can no longer maintain your morphed form
- Casting from a scroll will return you to normal in three minutes
- Plants can have resources added to them after the seventh stage, without having to unlock and relock them
- Players may now join the Thieves’ guild one week after character creation, and be removed one week after requesting to quit
- This was previously tied to one week (each way) of actual gameplay
- Public trash cans are no longer magically locked
- Players will no longer be able to move while using the “Help/Stuck” option as a ghost
- Weapon Switch macro will work properly with spellbooks
- Young players will now get the proper warning when entering Ilshenar dungeons
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Cal Hurst Atlantic Legend


Joined: 29 Dec 2003 Posts: 8025 Location: Massachusetts
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Posted: Tue Oct 21, 2008 11:37 pm Post subject: |
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Finally, a publish with some patch notes that exceed five lines. _________________
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TayM'real Journeyman

Joined: 17 May 2007 Posts: 216 Location: Trinsic
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Posted: Wed Oct 22, 2008 10:39 am Post subject: |
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Awesome - love the Ultima V Warriors of Destiny theme _________________ To kill a non-believer tis not murder, tis the path to enlightenment... |
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Max of Vesper Seasoned Veteran

Joined: 17 Jul 2004 Posts: 309 Location: Vesper [and Mass.]
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Posted: Wed Oct 22, 2008 12:24 pm Post subject: |
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Holy crap. My head spins. So does this mean I should get back into factions to protect Vesper? That could be fun. *grin* Ahhhhh, the good ol' days. _________________ -Max of Vesper, Super Pally Perma NoOb. |
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Ceinwyn ab'Arawn Transcendent Spammer

Joined: 13 Dec 2004 Posts: 5017
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Posted: Wed Oct 22, 2008 1:25 pm Post subject: |
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I have one problem putting my guild factions.. it would force boot any members who have alts in other faction guilds, right? |
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Cal Hurst Atlantic Legend


Joined: 29 Dec 2003 Posts: 8025 Location: Massachusetts
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Posted: Wed Oct 22, 2008 1:30 pm Post subject: |
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Ceinwyn ab'Arawn wrote: | I have one problem putting my guild factions.. it would force boot any members who have alts in other faction guilds, right? |
Only if it's a different faction. _________________
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Ceinwyn ab'Arawn Transcendent Spammer

Joined: 13 Dec 2004 Posts: 5017
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Posted: Wed Oct 22, 2008 1:47 pm Post subject: |
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I seriously doubt that Umbra would become Council of Mages, Vaen.. : P
I'm leaning toward Minax.. |
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Cal Hurst Atlantic Legend


Joined: 29 Dec 2003 Posts: 8025 Location: Massachusetts
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Posted: Wed Oct 22, 2008 2:19 pm Post subject: |
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Pfft, I answered the question as it was asked!
I'd just look into the lore and see what you fit in to. Minax is by nature quite chaotic, and aligns herself with Orcs and the like. _________________
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Ceinwyn ab'Arawn Transcendent Spammer

Joined: 13 Dec 2004 Posts: 5017
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Posted: Wed Oct 22, 2008 3:29 pm Post subject: |
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Vaen Swiftar wrote: | .. aligns herself with Orcs and the like. |
Screw that... guess we'd go with option number one.. although... Minax also had liches on her side.
So either way eh we win.. or lose cause we still can't unless.. hmmm a possible alliance both being Umbra, only one guild allowing those who are already in a faction to be in it, while the other goes factions?
Would that work? Or does the whole alliance have to be in the faction with you? |
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Cal Hurst Atlantic Legend


Joined: 29 Dec 2003 Posts: 8025 Location: Massachusetts
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Posted: Wed Oct 22, 2008 3:36 pm Post subject: |
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You TECHNICALLY have to be in a faction to be allied to a faction guild. However, there are some bugs that will defy this. I wouldn't suggest using them, though, as it could potentially implode your guild. _________________
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Ceinwyn ab'Arawn Transcendent Spammer

Joined: 13 Dec 2004 Posts: 5017
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Posted: Wed Oct 22, 2008 3:43 pm Post subject: |
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Figures.. oh well. It was time to kick people anyway!
JK  |
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Cear Dallben ZOG Administrator


Joined: 19 Jan 2005 Posts: 2495 Location: Blackrock, Isle of the Avatar
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Mairsil Lore Master

Joined: 02 Jan 2004 Posts: 1241
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Posted: Wed Oct 22, 2008 5:19 pm Post subject: |
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You know..The encouragement to join factions and get factions going again is great and all, but I only see this as a bad thing for the RP community.
Because of the faction ruleset, as Ceinwyn said, certain guilds will not be able to join factions, or join factions that make the most sense for them, purely because they have people with alts in other guilds that joined first.
Beyond that even, with these new ridiculously enhanced artis...any guild that joined factions 'first', is now likely to glorify themselves with items that most other guilds have no hope of getting. Not that pvp is all I care about, but its just another problem to add to the list of problems often encountered in RP-PVP. _________________ "You see I can not be forsaken, because I'm not the only one. We walk amongst you, beating, r#ping, must we hide from everyone?" - Jon Davis |
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Deacon Drake Certifiable

Joined: 07 Sep 2004 Posts: 1663 Location: Somewhere over the rainbow
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Posted: Wed Oct 22, 2008 5:28 pm Post subject: |
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So what exactly do the threads do? _________________ [img]http://askcorran.com/lonegamer/abomsig.PNG[/img] |
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Cal Hurst Atlantic Legend


Joined: 29 Dec 2003 Posts: 8025 Location: Massachusetts
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Posted: Wed Oct 22, 2008 5:35 pm Post subject: |
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The items are definitely better than the normal artifacts, but they come at a cost of upkeep, as mentioned, they cannot be repaired by normals means, and require the faction powder to repair.
While this does give some people who can afford it and work on it a benefit, this isn't any different than people who can afford artifacts in the first place and those who cannot. As a PvPer, I can tell you that the benefits are marginal. I myself will be getting them, just so I can finally put all my silver to some good use.
If I had to look over them and point at one item and claim it as being a little overpowered, it would be the ornament. An extra three mana regen is quite beefy.
As far as it being a "bad thing" for the RP community, I would disagree, as I don't think it will hurt or help the community as a whole, but instead bring a new level of enjoyment to the game that some people can partake in.
Some factions make sense for some guilds, some don't. MTC has deep roots in the Council of Mages, dating back to when GreyPawn held a seat on the game-wide (aka: all shards) council. So it was obvious to us which faction we would join. Although, we were in factions LONG before these ideas even came up.
My advice is this:
1) If you want to join factions as a guild, figure out which faction suits your guild best. If there isn't a faction that fits your guild, then don't join them. Simple as that. The benefits do not outweigh the consequences if you cannot muster up some RP to justify.
2) If you find a faction that suits your guild, then by all means join it. However, if your members have alts (on the same account) that are in a different faction, you run into a small problem. My suggestion would be to just make a second guild, and copy over the wars. Unfortunately, you lose the added benefit of guild chat with this. However, roleplay and roleplay guilds survived and thrived long before the implementation of guild chat was ever brought about. So don't worry about that. And also, non-factioners CAN heal factioners while under the Trammel ruleset. So there's no draw back there, either.
As far as factions as a whole goes, please remember the following:
1) Kill points are easy to get. All you really have to do is have someone make an alt, and kill farm them to get ranks. MTC did this when the Council of Mages faction was inactive, just so we could get someone high enough rank to run for Faction Commander. Also, some of us did this just so we could get high enough rank to ride the horse.
2) Silver is easy to get. You don't even have to PvP. You just PvM, although it is in Felucca.
3) Just because you are in a faction, does not mean you -have- to partake in the faction fights. You could very well use points 1 and 2 to get enough silver and kill points to rank up, get your horse, your items, and then just sit in Trammel all day.
It's really all up to you. However, if people are finding it extremely difficult to attain silver and kill points, feel free to message me and I will help you in any way that I can (short of allowing you to kill Vaen Swiftar over and over and over again, as much as some of you may like that ). I know I am excited for these changes, and look forward to factions making a direct impact on what goes on in the world. Long live Moonglow! _________________
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