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Garrett BL Adventurer

Joined: 27 Oct 2008 Posts: 84
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Posted: Mon Oct 27, 2008 6:50 pm Post subject: Some questions for Stealth Based RP |
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Greetings! I am Shihan Garrett of the Blue Lotus Clan, and I have been asked to bring up a couple questions about stealth based roleplay within your community... not one hundred percent sure if this is the place to do it though... *shrugs*
The first topic we were concerned with is... how are smokebombs treated within the community? We know that if you are within someones line of sight you shouldn't be hidden, I'm assuming to give a feel a realism with a somewhat non-realistic game mechanic... But what we would like to know, is if you were to use a smokebomb in front of someone, would this be considered negating this rule to some effect? As a ninja clan, sort of removes some of the "cool mystery" behind us if we have to just trot off in complete view after were done somewhere
We were also wondering if you happened to have a current working assassination ruleset? I have done some searching on this website and have not been able to find anything written down that we could follow as guidelines for how it would be played out on this shard... If you don't happen to have one, our Soke and I would be willing to give some of our ideas at a later time.
thank you for your time... |
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Cear Dallben ZOG Administrator


Joined: 19 Jan 2005 Posts: 2495 Location: Blackrock, Isle of the Avatar
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Garrett BL Adventurer

Joined: 27 Oct 2008 Posts: 84
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Posted: Mon Oct 27, 2008 7:03 pm Post subject: |
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Meh, I was probably going to do the same no matter what was posted... but I thought I should ask anyway. My biggest concern is with assassinations, we had a rather flawed system back on Great Lakes where it was nothing more than an excuse to break the KOS rule on very rare occasions, and a revision of said rules was shot down because those that had authority were too afraid of change... Seeing as how this has been, and probably will be again in the future a large part of our clans ways, I would be very appreciative if I could be pointed in the proper direction of where i may find a working guideline? |
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Ceinwyn ab'Arawn Transcendent Spammer

Joined: 13 Dec 2004 Posts: 5017
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Posted: Mon Oct 27, 2008 7:08 pm Post subject: |
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Better to just do like cear does lol
This topic always causes disagreements and such on the forum.
Personally, though, I would appreciate some creative or original use of just the skill haha makes rp more fun/interesting |
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Nh'bdy Seasoned Veteran


Joined: 13 Mar 2008 Posts: 308
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Posted: Mon Oct 27, 2008 7:16 pm Post subject: |
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Hrm. Logically one should hire assassins to attack himself so he is always on guard. _________________ Work in Progress.
"What do you call a fish with four legs? A stool pidgeon! Bwuagh bwuagh bwuagh bwguagh!"
~Malorn |
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Jonathan Strathmore Certifiable


Joined: 14 Sep 2007 Posts: 1986 Location: Inside your mind.
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Posted: Mon Oct 27, 2008 7:18 pm Post subject: |
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Generally when I am hidden in rp situations, I try and stay hidden on screen and out of open feilds/middle of roads/LOS of players. Just makes the experience more rewarding for me anyway. If I need to get in a room or something, I wait for a door to be opened and sneak in when the path is cleared and no one is looking, and never open a door myself while stealthed.
I just think hiding is too blatant in Ultima. I'd never tell people they are wrong for rping it the way they want to. But that is my take. |
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Darrien Church Honored Member


Joined: 06 Jun 2004 Posts: 1810
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Bishimi Journeyman


Joined: 27 Sep 2008 Posts: 276 Location: the shadows
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Posted: Mon Oct 27, 2008 8:55 pm Post subject: |
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actually, besides the last two sections, this was almost exactly what we were thinking when we were discussing it. the second last one i particularly like, as far as having to remain in the area for a set amount of time. that would be a lot of fun trying to not get caught. and we dont mind giving warning. makes it harder and more fun for us  |
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Deacon Drake Certifiable

Joined: 07 Sep 2004 Posts: 1663 Location: Somewhere over the rainbow
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Posted: Tue Oct 28, 2008 2:05 am Post subject: |
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My thoughts on stealth: regular hiding should not be done unless there is somewhere to hide. Smoke bombs may be used anywhere, however. That's kind of the point of smoke bombs.
Assassinations: here's my thought. The typical rule is to notify the GM of the victim and/or the victim him/herself. The way I see it, the best way to go about it is this: notify the GM and/or someone close to the person (someone trustworthy), and have him/her notify the victim that they are in danger of assasination but NOT TELL THEM by whom. Before assassinating the target, ensure that they are actively playing (i.e. not logged out or afk) by interacting with them or watching them (making sure they are paying attention).
This is pretty much foolproof. Anything else is just buttering up. _________________ [img]http://askcorran.com/lonegamer/abomsig.PNG[/img] |
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Bishimi Journeyman


Joined: 27 Sep 2008 Posts: 276 Location: the shadows
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Posted: Tue Oct 28, 2008 6:29 am Post subject: |
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Steel Skye wrote: |
This is pretty much foolproof. Anything else is just buttering up. |
while this is essentially true, all that "buttering up" would make an assassination, as was stated in the post that Adrien linked to, more fun for all involved. otherwise its jus some guy gettin killed for pretty much no reason. the idea of cause and effect would make them few and far between hits far more worthwhile. |
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Har'aak Tor Adventurer

Joined: 10 Jul 2008 Posts: 48
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Posted: Tue Oct 28, 2008 10:58 am Post subject: |
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For the most part I liked everything in the article the exception would be the guild for assasins. I don't think just because you want to have an assasin character you should have to abandon your current guild. On the flip side if some one see's the assasin guild tag pop up they would know to be on their toes without actually having to be told anything ooc.
Perhaps the assasin guild could be a temporary thing, after the assasin picks up the job he joins the guild for the hit then after he can just go back to his own guild. If his identity is discovered he can still be caught and the rest of the process would go on as normal. Plus if he was caught after going back to his own guild the extra roleplay of accusing people of harboring criminals and all that.
I also like the idea of having to stick around the area for awhile after the kill, giving everyone a chance to catch you. For a stealther this is fine but what about assasins without hiding and stealth? For example instead of the appearing from the shadows approach what about slowly getting to know your target for a few weeks. Go to meetings talk with them at tavern nights, then after a tavern night you invite them for one last drink at some great bar you know and when your away from everyone else a few quick armor ignores and the job is done. If anyone shows up this assasin is not going to be able to just hide for an hour then stealth away to recall to safety. Perhaps if any pursuers were also killed the assasin could run away safely after the timer is up?
Another interesting idea would be after the kill you have to stay within 1 screen for 15 minutes then within 2 for another 15 minutes then withing 3 for another 15 minutes and finally for the last 15 minutes within 4 screens of the hit. It would make it really challenging for any assasin if help arrived quickly.
Finally for the stupid assasin that gets caught I think a fitting punishment would be to have that character stuck rotting in a prison untill your buddies are able to break you out. |
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Leshok Majere Certifiable


Joined: 05 Jan 2004 Posts: 1790 Location: Ohio
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Posted: Fri Oct 31, 2008 12:42 pm Post subject: |
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my thoughts, having ran an incarnation of ACE(the rogue underground) during the absence of Dymm for a while, is that you don't actually need a full "guild" of assassins, as you can have a collective meeting of assassins from multiple guilds.
I have always liked and thought of assassination in UO as a means of a message, since deaths aren't permanent, its a way of saying, "someone is out to get you, you don't know who you can trust."
There are many different ways to do it too, our croup of three assassins were contracted to kill the regent once, and the client wanted it done in front of a crowd, and if his wife was there, to kill her too.
Now normally at these meetings security was kind of low, but when word got out a hit was happening, security was uber tight. I had mixed feelings on this. a leader should always have good protection and guards, but this was kind of blatant meta gaming as, the second we popped up and hit the regent, 4 greater heal spells went off directly on him.
I like the idea of letting someone know ooc that they are targeted, but don't tell them when.
When our hit failed to kill the regent, we scattered, the whole meeting disrupted, we had two options, retreat in failure or get creative.
So while everyone was up in arms searching the area, we noticed the wife was left alone, so we popped in and killed her. This again put everyone in an uproar and gave us finally a chance to hit the regent and put him down.
Be creative with it, and people hiring assassins, be creative with your targets! _________________ After all these years, I'm still putting up with Kuja and Vaen? whats wrong with me?
"Fri Jan 14 20:07:01 2005 [08:45:38] Kuja: ghaahahahahahha...ha..h.a..... NOTHING TO FREAKING DO IN GAME GAH"
Some things never change even after 4 years... |
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