 |
Atlantic Roleplay Community Boards Roleplay Community Forums for the Atlantic Shard
|
View previous topic :: View next topic |
Author |
Message |
Alaundril Do'Rhett Seasoned Veteran

Joined: 19 Oct 2007 Posts: 330
|
Posted: Thu Jul 23, 2009 8:24 pm Post subject: The Drow thread |
|
Lets talk about drow.
Quote: | Drow
Also see the elf creature listing.
Also known as dark elves, drow are a depraved and evil subterranean offshoot.
White is the most common hair color among drow, but almost any pale shade is possible. Drow tend to be smaller and thinner than other sorts of elves, and their eyes are often a vivid red.
* +2 Dexterity, +2 Intelligence, +2 Charisma, –2 Constitution.
* Humanoid (Elf)
* Medium: As Medium creatures, drow have no special bonuses or penalties due to their size.
* Drow base land speed is 30 feet.
* Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
* Darkvision out to 120 feet.
* Spell resistance equal to 11 + class levels.
* Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword.
* Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels.
* Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
* +2 racial bonus on Will saves against spells and spell-like abilities.
* +2 racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
* Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin.
* Favored Class: Wizard (male) or cleric (female).
* Level Adjustment: +2
Darkvision
Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise—invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.
|
Darkvision just came up in the Third edition ruleset. The rule for 15 years or so was 120 foot infravision. Then third edition started this darkvision thing.
Also, just to clarify, I dont necessarily want to apply these rules in the ARPC. I just felt is was good mentioning a good mainstream source. the Third ed rules are fine. But the 2nd ed is what I have and have used for my D&D stuff.
I have a copy of the book and its a hard one to find. Theres the source for the book: Drow of the Underdark, AD&D 2nd ed.
http://en.wikipedia.org/wiki/Drow_of_the_underdark#Second_edition |
|
Back to top |
|
 |
Cal Hurst Atlantic Legend


Joined: 29 Dec 2003 Posts: 8025 Location: Massachusetts
|
Posted: Thu Jul 23, 2009 8:35 pm Post subject: |
|
Except that Drow wouldn't be able to do that on the surface, as the light is too bright. They would also be blind for 4 rounds and suffer penalties for everything they do. _________________
 |
|
Back to top |
|
 |
Cear Dallben ZOG Administrator


Joined: 19 Jan 2005 Posts: 2495 Location: Blackrock, Isle of the Avatar
|
|
Back to top |
|
 |
Jonathan Strathmore Certifiable


Joined: 14 Sep 2007 Posts: 1986 Location: Inside your mind.
|
Posted: Thu Jul 23, 2009 11:41 pm Post subject: |
|
Everyone come out of stealth and invisibility if you are not undead, in the presence of drow. They are the Predator.
Arnold Swartzenegger beware. |
|
Back to top |
|
 |
Davaran Skyfire Sage


Joined: 10 Feb 2008 Posts: 679 Location: Sanctus, The Kingdom Of
|
Posted: Thu Jul 23, 2009 11:46 pm Post subject: |
|
For f$#k's sake, someone play a drider! |
|
Back to top |
|
 |
Jonathan Strathmore Certifiable


Joined: 14 Sep 2007 Posts: 1986 Location: Inside your mind.
|
Posted: Thu Jul 23, 2009 11:48 pm Post subject: |
|
Davaran Skyfire wrote: | For f$#k's sake, someone play a drider! |
Done. |
|
Back to top |
|
 |
Kaelthir Certifiable


Joined: 28 Aug 2004 Posts: 1932
|
Posted: Fri Jul 24, 2009 12:15 am Post subject: |
|
I swear I'll hunt you down IRL if you end up RPing your drider like crab guy :( |
|
Back to top |
|
 |
Jonathan Strathmore Certifiable


Joined: 14 Sep 2007 Posts: 1986 Location: Inside your mind.
|
Posted: Fri Jul 24, 2009 12:19 am Post subject: |
|
I have but one argument to that. C'mon... C'MON! |
|
Back to top |
|
 |
Bailos Grand Inquisitor


Joined: 03 Jan 2004 Posts: 4613 Location: The Frozen Wastes
|
Posted: Fri Jul 24, 2009 12:47 am Post subject: |
|
In the least insulting way possible, there is a D&D Online if you want to follow the D&D rules. I understand having a reference point but I very much prefer to exist in this universe. Likewise, vampire clans kind of upset me. It registers with me that established works from authors are valuable and time saving but...I wish they weren't leaned on as much. The original way vampires were done on Atlantic was wonderful and fine and very colorful. I don't have my childe/sire chart anymore or I'd share that. I don't know enough about the history of Drow players on this server to speculate in that regard but they are quite a bit more rare in most respects and thus tougher to sample.
Also, DrOw PoIsOnS, for my fellow geezers |
|
Back to top |
|
 |
Samon Triest Sage


Joined: 01 Jan 2004 Posts: 720
|
Posted: Fri Jul 24, 2009 2:59 am Post subject: |
|
Plz leaf ower embasee. _________________ Through all else, let Honesty lead you! |
|
Back to top |
|
 |
Teh Glouris Lrod Kujabis Transcendent Spammer

Joined: 29 Dec 2003 Posts: 5740
|
Posted: Fri Jul 24, 2009 6:31 am Post subject: |
|
Honestly, I posted the D&D stuff just to see the reaction to it, not to try and suggest that it should be followed because it was more recent or whatever.
I suppose what seems odd to me is using a version of D&D stuff that predates UO by 6 years, whereas D&D 3.0 was out in 2000. I suppose my dislike for mixing manuals and using out of date stuff comes from a story that one of Leshok's D&D buddies once told me about where he designed a character using a mix of manuals that could one-shot a Tarrasque at level 17, which is a difficult creature for a whole group of players to tackle at that level normally throughout a long, drawn out battle, let alone one hit.
Either way, I also dislike the argument of "UO isn't D&D" and similar arguments. It is used in instances like this to say that UO roleplay doesn't need to conform to the standards, statistics and ratings of other games, but I could use that very same argument to say that drow shouldn't exist in UO at all.
Most importantly though, infravision just sounds entirely unfun for anyone who stealths. Their entire character concept is negated by you just being what you are. If I were an (actively playing) stealther and I wanted to make an argument against you, I'd say that you better have GM tracking and detect hidden to counter me, or I'm not rolling with it.  |
|
Back to top |
|
 |
Edda Certifiable

Joined: 20 Jan 2009 Posts: 1586 Location: US
|
Posted: Fri Jul 24, 2009 7:09 am Post subject: |
|
I sure as hell am not gonna be revealing myself just cause I see what I think MIGHT be a Drow in my pressence.
Like Darrien Church said on the other thread.
In terms of using magic powers IG that don't match game-mechanics, don't do it to people...it does not work. We all don't play D&D...if a Drow truly wants to have the power to see stealthers 24/7 he should GM "detect hidden" and RP that as a Drow power. |
|
Back to top |
|
 |
Alaundril Do'Rhett Seasoned Veteran

Joined: 19 Oct 2007 Posts: 330
|
Posted: Fri Jul 24, 2009 10:36 am Post subject: |
|
Quote: | Also, just to clarify, I dont necessarily want to apply these rules in the ARPC. I just felt is was good mentioning a good mainstream source. |
Now that I repeated myself. Keep in mind that there are very few other sources to get Drow lore on. The Drow were and have always been started in Forgotten Realms, a D&D campaign setting. They didn't come from anywhere else first, theres not multiple rules for them like there are ninjas and vampires. The available Drow rules are simply the same as the next. I'm using the new ruleset from D&D 3.5 which isn't some hard to find source at all. I know you guys don't play D&D, and I know this is UO not D&D. But what I roleplay comes from D&D. So thats what I'm going to base it on.
The original post on this was really to be a smart ass to Edda.Since we we discussing what the two different types of character "could do." I was mentioning Infravision as it was one of those unbalancing rules that worked cool in a book. But never translated well into a ruleset. Lets remember also, that Drow is just a race, not a class. Drow excel at magical arts and being roguish types. If you use the rules that Kuja posted, you can use their ability modifiers to figure what a drow possesses to a high degree. While they are more intelligent than normal, highly dexterous and charismatic the are somewhat weak and frail.
* +2 Dexterity, +2 Intelligence, +2 Charisma, –2 Constitution.
Some of the ideas I would like to take into my RP are these. Mainy just roleplaying things I'd like to do.
* Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. (This is a standard thing about Drow and elves in general)
* Darkvision out to 120 feet. (this is only in total darkness)
* Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. (This group of drow isnt tempered to be on the surface.)
These are the ones that would apply on the surface and are all just roleplaying aspects of what I add from the D&D lore.
Cear, I have been compiling my own lore for the Drow native to Sossaria. There are many that are playing a Drow that is based on the Forgotten realms campaign setting from D&D. Thats totally fine with me, because in the drow's case, thats where they come from. D&D is the first to have drow literature and drow as player races in an RPG. So I think its very useful to use it as a reference point. I am wanting to make the Sossarian drow with a bit of difference from the FR drow. Mainly, what I am doing ICly now with Alaundril is about a faction (or what's left of it) of Drow that lived below the deserts of our world. Their God is represented by a scorpion, not a spider. And their dieties are going to different.
And no, UO isnt D&D. But D&D is the only game out there that has everything that UO does, so it makes taking what you need from the vast array of knowledge fairly easy. and almost limitless.
I tend to use the D&D ruleset for drow as a loose basis for my RP. But as Cal said, most of this cool stuff you get when you're in the underdark.
Lets be constructive. I'm using this thread to organize my ideas!
Quote: | For f$#k's sake, someone play a drider! |
Haha! You know Dav, its well in Kal's RP to make a drider out of a drow. |
|
Back to top |
|
 |
Mairsil Lore Master

Joined: 02 Jan 2004 Posts: 1241
|
Posted: Fri Jul 24, 2009 12:59 pm Post subject: |
|
I think that far too many people have successfully and without complaint used D&D lore in Ultima before now for us to justifying bashing drow.
That said, they certainly do have to be adapted and work a little differently in uo.
-Darkvision? Seems fine to me, I always Rp'd being able to see fairly well, if differently, in the dark. Though hes a necromancer now so he sees things differently all together.
I will say that I wouldn't use it to detect stealthers....however..Drow are elven in nature and have very keen senses, so it is entirely possible a stealther might give themselves away without you seeing them.
I know Myrddin is a Lycan, and because he is a security/war minded sort, he'll sniff out an area before he says anything private and important.
-Fearie fire I would throw out.
-Levitation i wouldn't treat as a racial ability, I'd treat it as a magic thing like any other race would.
-Resistance to magical affects? This makes perfect sense, Elves in uo have it to a degree, and drow are elven.
Ultimately, when it comes to role playing drow in Ultima, the main point of drow origin is easily translatable. Elves factioned off, some went underground, got them some chaos on the mind.
I'd be pretty f*cked up after centuries living in a cave killing off my own family to survive too.
Deities I choose not to follow on any of my characters, but I don't have a problem with them existing. Saying Vhearun exists is no different than saying Oblivion exists in some of its incarnations. _________________ "You see I can not be forsaken, because I'm not the only one. We walk amongst you, beating, r#ping, must we hide from everyone?" - Jon Davis |
|
Back to top |
|
 |
Mairsil Lore Master

Joined: 02 Jan 2004 Posts: 1241
|
Posted: Fri Jul 24, 2009 1:02 pm Post subject: |
|
Edit: Please just adapt better than the EM did. I do not agree with drow being taught by ninjas.
Ninjas and drow may have similarities, but there are a lot of differences too and I think of them as unique. To cite all drow learned how to fight from ninjas is ridiculous, as if no one in ultima before the ninjas showed up ever stealthed or used assassin style tactics. _________________ "You see I can not be forsaken, because I'm not the only one. We walk amongst you, beating, r#ping, must we hide from everyone?" - Jon Davis |
|
Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Ultima Online, ORIGIN, and the Ultima Online and ORIGIN logos are trademarks of Electronic Arts Inc. Game content and materials copyright 1997-2020 Electronic Arts Inc. All rights reserved.
|