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Last eve's scuffle in the caves.
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Garrett BL
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PostPosted: Sat Aug 01, 2009 6:09 pm Post subject: Reply with quote

Alaundril Do'Rhett wrote:
Well, if everyone -isn't- on horses then you shouldn't have problems catching people. Unless they're using speed hacks or something.
I wasnt there on a mount. In fact, almost all of us weren't on the bad guys side. Why would you ride a horse into battle if you depend on stealth to fight?

Just an honest question.



I dunno what's up with me, but in comparative speeds I am always much much faster on a mount... Where as on foot the same guy i can catch mount to mount I'll fall behind within seconds... But like I said if its agreed to I'll do it...

Hell I even think it'd be a good idea with one of the things people suggest, as long as it was done right where not EVERYONE is on foot... If you came to a battle mounted you should be able to use one something along those lines idk... *not the thinker in the BL*


Edit: Guess I was thinking more along the lines of a "live mount or no mount" mindset, but that wouldn't be implemented heheh.
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Alaundril Do'Rhett
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PostPosted: Sat Aug 01, 2009 8:56 pm Post subject: Reply with quote

I know people hate this word. But realistically, there would only be a certain section of the army that would be mounted during the course of a fight. I'm not talking about making rules about gear and such. For example I used my horse to get to the cave entrance, but I got off my horse before I went into the cave. Had no real way to stealth otherwise and it seemed kind of silly to be galloping around tunnels in caves. Same concept of why we get off our horses before we go into someone's house.

Likewise, I think its related to the guild and characters...sometimes it makes sense for guilds to used mounted tactics. But just using them all the time makes them simple. The purpose of mounted calavary was to break morale. What you said about "live with a mount die without" was realistic. On a true battle field people were killed in large numbers by mounted calavary. Thats just the way of it. But not every person was mounted. A vast number of the army were not.

Not that I'm saying we need to change anything. Because a large number of rules are decided by the guilds involved and their guild masters.
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Morio_Kitsune
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PostPosted: Sun Aug 02, 2009 10:40 am Post subject: Reply with quote

i don't like mounts myself... you can't dismount with a heavy x while mounted, which is why i use kitsune form, shift out and then fire a dismount bolt in combat, works well for me
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Shalcross
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PostPosted: Sun Aug 02, 2009 5:58 pm Post subject: Reply with quote

Morio_Kitsune wrote:
the eur community do have a limits on only having gm armour.... no arties or jewles allowed, all quivers can be used barring the infinity one, they even have restrictions on spells and abilities eg of one... the use of lightning strike is prohibated, there is also a ban on everything that has an area of effect, plus others... most of the guilds wouldn't even allow the members to use magic and arty gear for pvm... it is another reason why i came over to atl... it was just boring standing at a gate or a tavern night every night of the week...


WTF?!?! thats crazy batshit insane stupidity.
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Morio_Kitsune
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PostPosted: Sun Aug 02, 2009 6:12 pm Post subject: Reply with quote

this would be the current CoRe RoE Lord Shalcross, blah blah blah, (Can't remember the very long title Razz)

Rules of Engagement (RoE) Version 1.0 effective 20 October 2006

Note: Any of these rules may be waived or altered for a specific encounter/scenario by mutual agreement of the GMs of the guilds involved.

General rules

- Stay in character whenever RPing or in a RP area. Keep OOC talk to party/guildchat.

- Do not recall or gate into or out of RP towns or areas.

- Guildtags must be visible at all times.

- No OOC profanity or insulting of other players.

- If there is any complaint, grievance, or other issue with a player or guild, it must be dealt with between the respective GMs.

- Do not force players to PvP, always give alternative options (running away, being taken prisoner, etc). In all cases, ensure players are not AFK or disconnected before attacking.

- If there is an intention to attack a guild?s normal roleplaying area in force, check with any relevant GMs first to ensure that the timing is reasonable.

- All players must carry a yellow bag in which items available for looting or stealing must be kept. In addition to one or more items from this bag, food, drink, gems, and up to 1000 gold coins may be taken per victim.

- If knocked unconscious or killed, do not continue to fight or otherwise take part in any ongoing battles (eg healing others) for 30 minutes, during which time a deathrobe must be worn.* RPing injured (walking and talking) is permitted. Battle may be rejoined with another character only on home territory.

- Player crafted armour & weapons only, but no runics and no special wood items.*

- All quivers except the Quiver of Infinity may be used, but no other magic items are permitted except with single mods of nightsight or luck.*

- In a pre-arranged battle, each guild may field two riders at any one time. These may not be used by ranged attackers. Mounts must be set to guard their owner (ethereals are strongly discouraged but allowed at the discretion of GMs). Once a rider is dismounted in a battle, they may not remount for the duration of that battle. Outside of planned battles, guilds may have up to two riders patrolling their home territory at any time.*

Specific skill limitations

- Conflagration and explosion potions may only be used by a character with at least 70 alchemy skill. Greater conflagration and explosion potions may only be used by GM alchemists.*

- Poisoned weapons may only be used by a character which with at least 70 poisoning skill. Deadly poison may be used if the character has sufficient skill to apply it. This also applies to shuriken.*

- Tamers may not use any pets which take more than one control slot, and may only use two pets at a time. Once a pet has died it may not return to the encounter for 30 minutes.*

- Mages, necromancers and paladins may not use offensive area spells. Mages are restricted to a single summoned creature at a time which may not include a blade spirit, daemon or energy vortex. Necromancers may summon familiars except death adders, and use animate dead but not revenants.*

- Bushido users may not use lightning strike.*

- Archers may not use serpent arrow or lightning special moves.*

- Ninjitsu users may not use giant serpent, bullfrog, ostard, llama, wolf, bake-kitsune, unicorn, or ki-rin forms in combat, unless the character is permanently in that form, eg RPing a guard dog.*

************

* Applies only to RP PvP, not to PvM (or non-PvP RP: in other words, if you want to RP testing explosion potions on yourself, or have a cu-sidhe following you around in town, that's fine; just don't do it in combat).


------------------------------------------------------------

Morio still carries the yellow back that still has stuff to loot from.... force of habit i guess
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cezanna "No, he is a fair and faithful man, Ranna"
Ranna "That's how kitsune are.. well.. I dunno about Iruka.."
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Edda
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PostPosted: Sun Aug 02, 2009 6:23 pm Post subject: Reply with quote

Thats just ridiculous.
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Morio_Kitsune
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PostPosted: Sun Aug 02, 2009 6:54 pm Post subject: Reply with quote

if it is ridiculous then explain the 250+ people that is in the rp community over there Razz
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cezanna "No, he is a fair and faithful man, Ranna"
Ranna "That's how kitsune are.. well.. I dunno about Iruka.."
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Arakad
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PostPosted: Sun Aug 02, 2009 7:01 pm Post subject: Reply with quote

Morio_Kitsune wrote:
this would be the current CoRe RoE Lord Shalcross, blah blah blah, (Can't remember the very long title Razz)

Rules of Engagement (RoE) Version 1.0 effective 20 October 2006

Note: Any of these rules may be waived or altered for a specific encounter/scenario by mutual agreement of the GMs of the guilds involved.

General rules

- Stay in character whenever RPing or in a RP area. Keep OOC talk to party/guildchat.

- Do not recall or gate into or out of RP towns or areas.

- Guildtags must be visible at all times.

- No OOC profanity or insulting of other players.

- If there is any complaint, grievance, or other issue with a player or guild, it must be dealt with between the respective GMs.

- Do not force players to PvP, always give alternative options (running away, being taken prisoner, etc). In all cases, ensure players are not AFK or disconnected before attacking.

- If there is an intention to attack a guild?s normal roleplaying area in force, check with any relevant GMs first to ensure that the timing is reasonable.

- All players must carry a yellow bag in which items available for looting or stealing must be kept. In addition to one or more items from this bag, food, drink, gems, and up to 1000 gold coins may be taken per victim.

- If knocked unconscious or killed, do not continue to fight or otherwise take part in any ongoing battles (eg healing others) for 30 minutes, during which time a deathrobe must be worn.* RPing injured (walking and talking) is permitted. Battle may be rejoined with another character only on home territory.

Specific skill limitations

------------------------------------------------------------




These I can see ... the other stuff ... wtf

Arakad uses lightning strike due to his cat-like reflexes (same with keeping 150 dex)

as far as I`m concerned ... if thre is a RP reason to have it ... then use it. - but no one can tell you how to PVM - I'd like to see anyone go up against a Paragon Balor useing only gm weapons and gm armor and no special skills ....
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Morio_Kitsune
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PostPosted: Sun Aug 02, 2009 7:08 pm Post subject: Reply with quote

go to BoC or Grd they do go up against para balrons, but in groups and they have mastered the skill in X healing
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cezanna "No, he is a fair and faithful man, Ranna"
Ranna "That's how kitsune are.. well.. I dunno about Iruka.."
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Arakad
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PostPosted: Sun Aug 02, 2009 7:18 pm Post subject: Reply with quote

X Healing is somthing many need to work on I've noticed. Remember days in LOJ we had good X Healing.
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Cal Hurst
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Joined: 29 Dec 2003
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PostPosted: Sun Aug 02, 2009 8:29 pm Post subject: Reply with quote

Arakad wrote:
X Healing is somthing many need to work on I've noticed. Remember days in LOJ we had good X Healing.


Hell yeah we did. Legion had incredible teamwork.
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