Basic Elg’faern
From Atlantic Roleplay Wiki
Title: Basic Elg'faern
Author: Miin Na'slyn
Reagents
::Blood::
Purpose: Movement/Animation Notes: The essence of life, a reminder of mortality.Availability: This reagent can be drawn from nearly any subject. It is common practice to take it from the lair of a blood elemental, for they must gather the blood of many on one place to sustain themselves.
::Bone::
Purpose: Summoning/ Communication
Notes: The source of blood is also, strangely enough, the source of the will, and remembers the life it once embraced.
Availability: This can be drawn from both the living and deceasd. Each hold different properties. Living bone is best used for new animations and is most powerful near extraction. Dead bone, however, is better used for summoning and most of the necromancer's other bone needs. This form is more powerful the longer its host has been deceased. The most common type used is that of the skeletal magi, because of its flexibility.
::Dead Wood::
Purpose: Preservation/Binding
Notes: Almost ageless, a time-aided tree can be stronger than the hardest rock.
Availability: This wood is quite rare as it can only be gathered from the eldest reapers. Preferable sources are at least two centuries old.
::Fertile Dirt::
Purpose: Protection
Notes: The plant grows from the womb of the land, its roots deeply embedded in the safety of soil. All must return to this state and this it is immortal.
Availability: A type of soil taken from the heart of an earth elemental. This is the only pure source that is known to date. Ledgends tell of a tunnel somewhere deep in the Underdark that let to a source of soil near the very planet's heart which was of unparalleled purity amd power.
::Executioner's Hood::
Purpose: Death
Notes: The fungus is black in hue, dark in purpose and shaped like the head covering of its namesake.
Availability: Incredibly elusive. It only seems to grow near the bed of a corpser. It seems to grow on a mixture of carrion and the excrement of the corpser. Work has been done to artificially grow the executioner's cap, but there are no notable successes. This reagent seems harder to hunt the more time passes.
::Blackmoor::
Purpose: Power
Notes: This is an odd mixture of the element of earth and the mysterious Blackrock.
Availability: This is a vital component to all litches. The Blackrock is used to hold the life force of the litch, while the fertile soil around it serves as a sort of protection. The best mixtures are found on the bodies of litch lords.
Spells
_Open Ground_
(Des Por Ylem)
Reagents: Blood, Blackmoor.
When cast near a tombstone, this spell, under the guidance of a Necromancer, shapes the ground and stone. Most often, however, it is merely used to create a grave or open a weakened wall of rock.
_Death Speak_
(Kal Wis Corp)
Reagents: Blood, Bone
Duration: One Conversation
This spell briefly returns a semblance of life to a deceased body and allows the Necromancer to converse with the spirit of the once living. However, if the being has not undergone certain preparations before death, this spell is quite a painful experience, usually rendering the subject incoherent.
_Mask of Death_
(Quas Corp)
Reagents: Dead Wood, Executioner's Hood
Duration: About 1 hour
By this spell, the Necromancer may assume a state of near-death that will appear as actual death. The Necromancer is completely cognizant, and the spell will wear off after a short duration.
_Rock Flesh_
(Rel Sanct Ylem)
Reagents: Dead Wood, Fertile Soil
Duration: Varries*
With this spell, the Necromancer gains an innate resistance to damage by transforming the very flesh into a substance as strong as stone.
- Duration depends on purity of soil and age of the wood.
_Summon Dead_
(Kal Corp Xen)
Reagents: Blood, Bone, Dead Wood
This spell summons from the Earth a number of dead warriors to serve the Necromancer as guardians. They are mindless, attacking anyone not endowed with the power of Necromancy. Though it is possible to summon armies of the walking dead, rarely has more than one been seen to appear.
_Grant Peace_
(In Vas Corp)
Reagents:Executioner Hood, Blackmoor
This potent spell calls upon the bailiwick of the Necromancer, that being death. The recipient, if the undead of Earth, instantly reverts to the lifeless corpse it was before becoming animated. If cast upon the fully living, the life force of the recipient is momentarily severed from the body, often resulting in death, but in some instances causing only temporary confusion.
_Withstand Death_
(Vas An Corp)
Reagents: Dead Wood, Fertile Soil,Blackmoor
Though the name implies it, the necromancer does not actually "withstand death". This only magically keeps one animated long enough to make the final preparations. Useful to those wishing to become a Lich.
_Create Golem_
(In Ort Yelm Xen)
Reagents:Blood, Bone, Dead Wood, Fertile Soil,Blackmoor
This spell calls up a creature made of Earth, generally generally in the shape of a man, to perform the bidding of the caster. It follows a few terse commands, usually statements to retrieve,open, or kill things.
Call Quake
(Kal Vas Yelm Por)
Reagents: Bone, Dead Wood, Fertile Soil, Blackmoor
This spell causes the very ground to move like a violent sea. A very powerful spell that usualy confuses as well as deals a sevear amount of damage.