Evil Etiquette
From Atlantic Roleplay Wiki
Evil Etiquette
by Dharzhal T'Ar, Atlantic Shard
Roleplaying evil characters, individually and as groups, is a must for a game such as UO. To roleplay evil, one must know how to roleplay good, perhaps even first and foremost, for evil is the warped reflection of good. Knowing what is the decent thing to do permits a more varied and logical sense of how to project its perverted form best. In short, if you know how to be truly noble, courteous, and honest, then you will know how to be truly vile, pompous, and treacherous. Be sure to work on both sides if you really want to master either.
I work to master the art of deception... to tell enough of the truth to convince the listener that I may not be lying this time. As a Drow prince, I like to radiate a twisted nobility. When provoked, learn to emote a *wicked smile* or to turn the words of an opponent back on them, making them look hypocritical or foolish. This means, of course, that you have to think... to reject clichés and top-of-the-head, overused, and standard responses. For example: a "good" character calls you a liar and threatens to kill you. Your response might be (especially if outgunned) something like, "I am sure thy peers are duly impressed by thy courage and zeal, even if I am not." Being perfectly calm while making someone else terrifically upset, to me, is the sign of the perfect evil antagonist of this sort. Work at it, and you will see how fun it can be.