N’oem “Volume 2”
From Atlantic Roleplay Wiki
Title: N'oem "Volume 2"
Author: Valimus
Chapter 3
1. Calm Animals Casting Time: 5 seconds Duration: Instantanious Calms Low Level animals, beast and magical beast. (SAY: SLAMINA MALC
2. Charm Casting Time: 1 action Duration: 1 hour Range: Close Target: 1 person/animal Makes a Medium/small Humanoid/Animal reguard you as their trusted freind and ally. This does not give you controll over them but merely influence as they will reguard your words in high favor. (SAY: VAS NOX MRAC DES UNEM and WAVE HAND LEFT TO RIGHT.)
3. Animal Messanger Casting time: 1 action Range: Same Faucet Duration: 1 day The Caster can Persuade a small animal to deliver a message to a designated spot. The animal will remain thier with the message untill the spell wears off. (SAY: NIA LAM ESS GER and FEED THE ANIMAL AND GIVE IT DIRECTIONS) Components needed: Animal Food.
4. Chill Metal Casting Time: 1 action Duration: Instantanious Range: Close Cold metal damages those who touch it. (SAY: LATEM LLICH) Components: Valorite ingots, smith hammer and a master smith or better. (The smith will then take the blessed hammer and attempt to enhance the Metal)
5. Heat Metal Casting Time: 1 action Duration: Instantanious Range: Close Hot Metal Damages those who touch it. (SAY: LATEM TAEH) Components: Bronze ingots, smith hammer and a Master Smith of better. (The smith will then take the blessed hammer and attempt to enhance the metal. Failure will often times render the metal useless).
6. Speak with Animals Castung Time: 1 action Duration: Intantanious Range: Close Skills: Taming/Lore This is a Natural ability given to the Druid that has achieved high enough status in their skill and class.
7. Magic Fang Casting Time: 1 action Duration 20 seconds Range: Personal Skill: Chiverly Weapon Gains +1 bonus for a period of time. (SANCTIFY WEAPON)
8. Plant Growth Duration: Instantanious Range: Close Natural Ability of the druid to Grow and tend to plants.
9. Fire Trap Casting Time: 1 action Duration: Instantanious Skill: Tinkering The Druid with this ability can harness a trap of fire to any container.
10. Poison Casting Time: 1 second Duration: 10 seconds Skill: Magery The caster can curse a person/animal with poison. (CAST: POISON)
11. Summon Swarm Casting Time: 2 Seconds Duration: 5 Minutes Range: Close Caster can Summon swarms of small crawling or flying creatures. (SAY: MAR NOM SUM)
12. Neutralize Poison Casting Time: 1 Action Duration: Instantanious Range: Close Detoxifies Venom and poisons in a subject. (CAST: CURE POISON)
13. Flame Strike Casting Time: 2 Seconds Range: Close Duration: Instantanious Skill: Magery Smites Foes with Divine Fire. (CAST: FLAMESTRIKE)
14. Call Lightning Casting Time: 1 action Range: Close Duration: Instantanious Skill: Magery Caster can call forth lightning bolts to smite foes. (CAST: LIGHTNING)
15. Animal Freindship Ability: Bonding. This is a ability of the Druid with the appropiate skill to bond to a pet and gain perminate animal compasion.
16. Detect Animals/People Casting Time: 1 action Duration: Instantanious Range: 200ft Skill: Tracking The druid can cast this spell to track people and animals who have passed thru the area. (SAY: DES TET ANA HUM then use the skill TRACKING) *note* you can do this with 0 tracking but may take longer to successfully cast. 20 Tracking is desired.
16. Detect Snares Casting Time: 1 action Duration: Instantanious Range: Site Skill: Detect Traps Caster can detect snares. (SAY: RES SNAT TEC) use the skill detect traps
17. Cure Moderate Wounds Casting Time: 1 action Duration: Instantanious Range: Site Caster can cure More Serious Wounds. (CAST: GREATER HEAL)
18. Repel Vermin Casting Time: 1 action Duration: Instantanious Range: 10 feet radius Holding the Glacier Staff and with this spell the caster can repel small insects up to 10ft.
19. Dispel Magic Casting Time: 2 seconds Duration: Instantanious Range: Site Cancel Magic spells and effects. (CAST: DISPEL OR DISPEL FIELD)
20. Scrying Casting Time: 5 min Duration: 1 hour Range: Varies Caster can Spy on subjects from a distance. (USE COMM CRYSTALS TO ACHEIVE THIS)
21. Pool of Knowledge Casting Time: 1 day Duration: Instantanious Range Pool only Effects: Perminate The Caster can cast a spell on a Pool of water after intense concentration of 1 full day to make it see into the past and present. Images shown are of Extreme measures and can be random at many times. (Say: VAS KNOW FO LOOP MARI) then take rune stones and write the words spoken on each one and place them around the pool in all directions. During this time the caster cannot speak or enguage in text. he must remain in deep concentration. If broken the spell must begine anew. at the end of this spell the caster will fall into a deep sleep for 2 days.
22. Contagion Casting Time: 1 hour Duration 5 days Range: Touch Caster can Infect a subject with a choosen desease. (CAST IN VAS NOX ON A SMALL ITEM. THEN SOAK THE ITEM IN UNHOLY WATER FOR 1O MINUTES THEN LAY OUT TO DRY UNDER A FULL MOON. AND SPEAK THE DESEASE YOU WISH TO INFEST IT WITH. TOUCH VICTOM.)
23. Hallow Casting Time: 1 day Duration: Perminant This Spell calls for 3 druids no more than 10 max. The spell designates location as holy ground. This has 4 major effects. First: The site or structure is guarded by a magic circle against evil. Second: Undead are subject to Command spells and are automatic. and they have a +4 fear factor when entering Holy Ground. Third: Any Dead Body entering Hallow Ground cannot be turned into a undead creature. Forth: you may choose to fix a single spell effect to the hallow ground for 1 year. After one year the Hallow spell can be recast by only one druid to renew the spell. (CHANT: DE'ORAN DE'OTHAN DE'O... walk around the structure/site 10 times while doing this. THEN LAY DOWN RUNES STONES ETCHED WITH THE CHANTED WORDS. SUMMON FORTH GUARDIONS OF AIR, FIRE, EARTH, WATER TO WATCH OVER THE RUNES (one for each side of the structure/building) MAKE SURE THE RUNES ARE NOT DISTURBED FOR THE REMAINING OF THE DAY.) this spell is taxing druids involved must rest for 3 days.
24. Unhallow Same as Hallow spell.... This spell does the exact opposite of hallow and has reverse effects. (CHANT CHANGES TO: BA'EORIN BA'EOTHIN BA'E)