The Dicta Of Magic
From Atlantic Roleplay Wiki
Title: The Dicta of Magic
Author: Aalia
Dormant Magic does not have good ears. The power of the ether must be drawn forth with a bard's command of voice and inflection. It is mere Child's play to memorize theese words. Young Arduin, my apprentice, learned the names of the Dicta before the completion of his chores on his first day in my care. But he has yet to master them, for to invest them with the proper charge requires a full breath, a resonant tone and a mind clear of distractions. A bright boy, Arduin has discovered that a projection of theese tones through his mind's eye as a flame to ignite the spell produces a finer result. He and I practice the sounds of magic each morning, while Grimwar is, alas, of teasing the pigs.
AN -Negate/Dispel
BET -Small
CORP -Lower/Down
EX -Freedom
FLAM -Flame
GRAV -Energy/Field
HUR -Wind
IN -Make/Create Cause
JUX -Danger/Trap Harm
KAL -Summon/Invoke
LOR -Light
MANI -Life/Healing
NOX -Poison
ORT -Magic
POR -Move/Movement
QUAS -Illusion
REL -Change
SANCT -Protect/ Protection
TYM -Time
UUS -Raise/up
VAS -Great
WIS -Know/ Knowledge
XEN -Creature
YLEM -Matter/ Substance
ZU -Sleep
Taken of the Pages of Ultima IX