The Wheel Of Time
From Atlantic Roleplay Wiki
Title: THE WHEEL OF TIME
Author: Draken-Korin (2009)
The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the Mountains of the Mist. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time.
But it was a Beginning.
-Robert Jordan
GUILD HISTORY
(Loosely based on books written by Robert Jordan entitled., The Wheel of Time.)
Although having been born into Sosaria in the summer of 1999 over 950 years ago (1 real year = 100 Sosarian years) The Wheel of Time Guild (TWT) was not founded until early 2001.
The Wheel of Time has a strong foundation of veteran members dedicated not only to their own craft, but more importantly to their brother and sister members.
As we all have come to realize here in todays Sosaria, honesty and the desire to be a part of a community are hard to come by. If you possess both these traits, and are interested in TWT after reading this book, please contact one of our members to discuss things further.
As the founder and guildmaster of The Wheel of Time Guild (TWT) I do not hide behind unenforced guild rules and bylaws.
The Wheel of Time (TWT) promotes and encourages all styles of play, although griefing of any kind is strictly prohibited and in all likelihood will result in removal from the guild.
Over the years I have been described as uncaring and harsh in my judgement of others, much of which is true. But if you are loyal to TWT, proud to wear its tag as a member, and most importantly represent the guild in a positive light you are one that I would consider a TWTer for life.
Those members earning positions of high rank within TWT are encouraged to deal with situations concerning, and surrounding, TWT both swiftly and just. These members are an extension of myself, sharing deep rooted loyalties for TWT as well as UO.
THE ONE POWER
The One Power is the force that maintains the continuous motion of the Wheel of Time. It comes from the True Source, which is seperated into two halves: saidin, the male half, and saidar, the female half.
Not everyone has the ability to "channel" the One Power. Most men and women cannot reach it at all, of those who can, most be taught to access it to varying extents, and can go their entire lives without touching or even knowing they can touch the Source.
The One Power is "woven" in "flows" or "threads" of one of five elements: Earth, Water, Air, Fire and Spirit.
All who can channel are not born equal: some are stronger in the Power, and can hold larger quantities of it than others. Males, in general, are capable of holding more of the Power than females. while women generally are more dextrous in weaving the Power.
More vividly, males and females experience the power differently, a woman would describe it as a gentle but immense force that she must submerge herself in, while a man faces a cataclysmic torrent requiring strict control and immense willpower. In short women "embrace" saidar, surrendering to it and influencing it from within, while men "seize" saidin, manipulating it from without.
GUILD TITLES
The titles used in TWT are in line with the storyline that Robert Jordan, author of The Wheel of Time, has developed. The most important thing to know about The Wheel of Time Guild titles is this, they are earned, not given.
Before you recieve a title as a full TWT Member, you must go thru a "Recruit" stage. During this period your title will be "Recruit", a time not only for TWT to see how you work within the framework of our guild but for you to experience life as a potential TWT member.
As you gain experience within the guild you will be required to complete one or more trials. Being judged on numerous factors your title will change, according to your chosen path.
Asha'man
The name Asha'man means "guardian" or "defender" in the Old Tongue. The word Asha'man has connotations of nobility, they will not fight for an unrighteous cause. Asha'man are men who can channel (control the One Power) and have taken part in a training founded by TWT.
Titles are as follows: Soldier, Dedicated, and Asha'man.
Aes Sedai'-
An all-female group of channlers who consider themselves the caretakers of the civilized world, serving as a neutral party in Sosaria's socio-political climate. As part of a sisterhood Aes Sedai' enter into their studies within a certain group (Ajahs) largely based on personalities and goals.
Titles are as follows: of Tar Valon, Accepted, and Aes Sedai'.
Warders
A Warder, also referred to as Gaidin, meaning "Brother to Battle", is a person (traditionally a male) who is bonded by an Aes Sedai' through the use of saidar. Once a Warder has completed their training they may serve the Aes Sedai' as bodyguards. In their training, they are brought to the pinnacle of melee combat, man for man, Warders are historically considered to be some of the finest fighters in Sosaria.
Titles are as follows: Recruit, Gaidin, Warder.
Maidens
The Maidens, or Far Dareis Mai, are an all female warrior society of TWT. This sect at one point in time would only allow Spearmaidens to join their elite rank. But much time has passed since those early days, and it is now not uncommon to cross paths with Maidens of various weapon classes, as long as they have proven themselves worthy of such distinction.
Titles are as follows: Recruit, Maiden, Far Dareis Mai.
GOALS
As a guild, we strive to create an atmosphere of companionship, friendship and family; a strong body of people coming together in spirit and like mind. Intergrating all aspects of the game from social activities, hunting, merchant crafting, to PvP. Our desire is to create a strong backbone to our guild with quality people.
WEEKLY EVENTS
As a family, we feel it is important to get together weekly for various activities. It would be wonderful to see these nights attended by all.
COMMUNITY
As a guild, we would like to take what we have been so fortunately given, and offer to others who have just begun the journey thru Sosaria. To accomplish such goals we will visit Haven, Home to New Players, and introduce ourselves, assisting where we may.
There is truly no feeling like playing with a group of friends that you not only enjoy but trust.
In closing TWT, as in all of Ultima Online, is made up of real people behind our "character". We are here to relax and enjoy ourselves with this wonderful hobby.
Friends and more are made here. Upon coming to this land of Sosaria so many years ago, who would have imagined it would have captivated us as it has.
Thank you for reading.
Draken-Korin,
TWT GM and Founder.